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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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misc_pup_seagull.pup
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Text File
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1999-11-15
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4KB
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102 lines
# Jones 3D Puppet File
#
# seagull.pup
#
# Puppet file for gen_sg.3do
#
# [RT] [MDR]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand sg_flap.key 0x10 0 0 # Stand
walk sg_glide.key 0x11 2 2 # Walk
run sg_flap.key 0x11 2 2 # Run
walkback sg_flap.key 0x11 2 2 # Walk backward
strafeleft sg_bank_right.key 0x10 4 4 # Step left
straferight sg_bank_left.key 0x10 4 4 # Step right
turnleft sg_bank_left.key 0x10 3 3 # Turn left
turnright sg_bank_right.key 0x10 3 3 # Turn right
activatehigh sg_flap.key 0x18 2 4 # 61 used for random flapping
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=5 # 0 = Head joint
#---------------------------------------------------------------------------------------
end